Starcraft Ii Flashpoint

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Starcraft II: Flashpoint [Christie Golden] on Amazon.com. *FREE* shipping on qualifying offers. The explosive novel based on the eagerly anticipated StarCraft II video game expansion, Heart of the Swarm! The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector. There are few video game characters from my formative years that I regard as highly as Kerrigan. She was complex and unforgettable, the sort of villain who.

When it comes to storied real time strategy, Blizzard stands above the rest. The Warcraft series has a rich, robust lore filled with tragedy and memorable characters which we've followed through multiple RTSes and further still in World of Warcraft. StarCraft's lore and history aren't quite as well-known, but then, we've only had two games to experience.

StarCraft II's story was greatly improved from StarCraft and it ended on an emotional level, with Jim Raynor saving Sarah Kerrigan. The story was great and the ending was such that it was quite apparent Blizzard had more in story for Kerrigan. StarCraft novel staple Christie Golden's latest book in the series, StarCraftII: Flashpoint, seeks to bridge the gap between the events of StarCraft II and the latest expansion,  Heart of the Swarm.

The book picks up mere moments after the end of the game, with Jim Raynor holding a helpless Sarah Kerrigan. We then follow them through a turbulent escape from Char and away from the claws of Arcturus Mengsk. The book then bounces between showing us who Sarah Kerrigan was before she became the Queen of Blades, and who she is now, post-rescue.

As you may imagine, Jim and Sarah both have a lot of mixed emotions about the entire experience and the majority of the book focuses on this. There is a lot going on in Jim's head and he reconciles killing his best friend to save Kerrigan, and Kerrigan must wrestle with the knowledge of her deeds as Queen of Blades.

There is some confusion about how much of the Queen of Blades was Kerrigan, and how much was an altered, pawn of the Zerg. Kerrigan herself is insistent that her deeds as Queen were entirely her doing, though Golden (and Blizzard) want us to empathize with her. It's hard to empathize with a mass murderer and so, most mentions of the Queen are internalized in Kerrigan's head as reluctant, torturous memories.

There are a few action segments which are, unfortunately, hampered by internal dialogs and feelings rather than focusing on the action at hand. So much of StarCraft's legacy is focusing on action, and I admit I may be biased as a die-hard Warhammer 40k fan, but much of the intensity of these sequences is lost in a mire of thoughts and emotions.

Past reminiscing primarily focuses on Jim's and Sarah's relationship which is surprisingly brief. The game itself seemed to imply there was a deep, long history between the two characters and as we discover through Golden, it simply isn't so. Which is an odd reveal, given Raynor's emotional attachment to Kerrigan. Because of this, Golden often parlays long and deep into the internal workings of both characters as they interact with one another. There's no way to sugar coat that this reads similar to a Harlequin romance novel, which brings me to a note on expanded universes:

The world of expanded universes is that of a mixed bag -- so much of its legacy is owed to internet boards and forums, spawning from the dark art that is fan fiction. As an active writer and follower of fanfic, I would never naysay the art (and it is an art in its own right), but I'm not necessarily a fan of published fanfic. These offerings do firmly belong on the internet, and it's always a disappointment to me when an game's official EU is relegated to glammed up fanfic.

The difference between fanfic and actual expanded universe, to me, is that fanfic tends to be about fan wish fulfillment whereas EU is about exploring people and events that the original material either glossed over or merely hinted at. 'Flashpoint' attempts to bridge the two worlds but unfortunately, it falls more into the fanfic realm as we explore the relationship of Jim and Sarah.

Which may be up your alley. In fact, it's the type of offering many fans like and that's okay. But this aspect may speak to an even larger issue with the story and that is, did we really want to know what happened with Jim and Sarah after the events of StarCraft II?

As with so many movies and books which end on emotional notes, we may briefly wonder what happens next, but the fact is that typically we start getting into a realm of uncomfortable and possibly ridiculous questions. Kerrigan was the Queen of Blades for a long time. She was a kickass character and a wonderful villain but whether we want to admit it or not, she was the villain. I'm not sure she really necessitated a redemption arc. Not to mention if you've played 'Heart of the Swarm,' you know that the story gets even more ridiculous.

As much as I dislike wish fulfillment, I think StarCraft II: Flashpoint would have been better served had it solely focused on the old days, when Jim and Sarah were first working together. Bridging the events between StarCraft II and Heart of the Swarm feels awkward and unnecessary. If you're a fan of Golden's previous works, or of fan fiction in general the book may be up your alley, but anyone looking for a deeper look into StarCraft's lore will walk away largely disappointed.

StarCraft II: Flashpoint

Author: Christie Golden

Publisher: Gallery Books

Release Date: November 6, 2012 (Hardcover)

Price: $26.00 (Hardcover)

Rating: 6/10

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When it comes to storied real time strategy, Blizzard stands above the rest. The Warcraft series has a rich, robust lore filled with tragedy and memorable characters which we've followed through multiple RTSes and further still in World of Warcraft. StarCraft's lore and history aren't quite as well-known, but then, we've only had two games to experience.

Starcraft Ii

StarCraft II's story was greatly improved from StarCraft and it ended on an emotional level, with Jim Raynor saving Sarah Kerrigan. The story was great and the ending was such that it was quite apparent Blizzard had more in story for Kerrigan. StarCraft novel staple Christie Golden's latest book in the series, StarCraftII: Flashpoint, seeks to bridge the gap between the events of StarCraft II and the latest expansion, Heart of the Swarm.

The book picks up mere moments after the end of the game, with Jim Raynor holding a helpless Sarah Kerrigan. We then follow them through a turbulent escape from Char and away from the claws of Arcturus Mengsk. The book then bounces between showing us who Sarah Kerrigan was before she became the Queen of Blades, and who she is now, post-rescue.

As you may imagine, Jim and Sarah both have a lot of mixed emotions about the entire experience and the majority of the book focuses on this. There is a lot going on in Jim's head and he reconciles killing his best friend to save Kerrigan, and Kerrigan must wrestle with the knowledge of her deeds as Queen of Blades.

There is some confusion about how much of the Queen of Blades was Kerrigan, and how much was an altered, pawn of the Zerg. Kerrigan herself is insistent that her deeds as Queen were entirely her doing, though Golden (and Blizzard) want us to empathize with her. It's hard to empathize with a mass murderer and so, most mentions of the Queen are internalized in Kerrigan's head as reluctant, torturous memories.

There are a few action segments which are, unfortunately, hampered by internal dialogs and feelings rather than focusing on the action at hand. So much of StarCraft's legacy is focusing on action, and I admit I may be biased as a die-hard Warhammer 40k fan, but much of the intensity of these sequences is lost in a mire of thoughts and emotions.

Past reminiscing primarily focuses on Jim's and Sarah's relationship which is surprisingly brief. The game itself seemed to imply there was a deep, long history between the two characters and as we discover through Golden, it simply isn't so. Which is an odd reveal, given Raynor's emotional attachment to Kerrigan. Because of this, Golden often parlays long and deep into the internal workings of both characters as they interact with one another. There's no way to sugar coat that this reads similar to a Harlequin romance novel, which brings me to a note on expanded universes:

The world of expanded universes is that of a mixed bag -- so much of its legacy is owed to internet boards and forums, spawning from the dark art that is fan fiction. As an active writer and follower of fanfic, I would never naysay the art (and it is an art in its own right), but I'm not necessarily a fan of published fanfic. These offerings do firmly belong on the internet, and it's always a disappointment to me when an game's official EU is relegated to glammed up fanfic.

The difference between fanfic and actual expanded universe, to me, is that fanfic tends to be about fan wish fulfillment whereas EU is about exploring people and events that the original material either glossed over or merely hinted at. 'Flashpoint' attempts to bridge the two worlds but unfortunately, it falls more into the fanfic realm as we explore the relationship of Jim and Sarah.

Which may be up your alley. In fact, it's the type of offering many fans like and that's okay. But this aspect may speak to an even larger issue with the story and that is, did we really want to know what happened with Jim and Sarah after the events of StarCraft II?

As with so many movies and books which end on emotional notes, we may briefly wonder what happens next, but the fact is that typically we start getting into a realm of uncomfortable and possibly ridiculous questions. Kerrigan was the Queen of Blades for a long time. She was a kickass character and a wonderful villain but whether we want to admit it or not, she was the villain. I'm not sure she really necessitated a redemption arc. Not to mention if you've played 'Heart of the Swarm,' you know that the story gets even more ridiculous.

As much as I dislike wish fulfillment, I think StarCraft II: Flashpoint would have been better served had it solely focused on the old days, when Jim and Sarah were first working together. Bridging the events between StarCraft II and Heart of the Swarm feels awkward and unnecessary. If you're a fan of Golden's previous works, or of fan fiction in general the book may be up your alley, but anyone looking for a deeper look into StarCraft's lore will walk away largely disappointed.

StarCraft II: Flashpoint

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Author: Christie Golden

Starcraft 2 Flashpoint Pdf Download

Publisher: Gallery Books

Release Date: November 6, 2012 (Hardcover)

Price: $26.00 (Hardcover)

Rating: 6/10